Merge branch 'master' of ssh://git.doggoat.de:42/dhalucario/devconf
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279
.config/zandronum/zandronum.ini
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279
.config/zandronum/zandronum.ini
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# This file was generated by Zandronum 3.0 on Wed Sep 23 21:40:11 2020
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# These are the directories to automatically search for IWADs.
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# Each directory should be on a separate line, preceded by Path=
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[IWADSearch.Directories]
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Path=.
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Path=$DOOMWADDIR
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Path=~/.config/zandronum
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Path=/usr/local/share/
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Path=~/wads
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# These are the directories to search for wads added with the -file
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# command line parameter, if they cannot be found with the path
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# as-is. Layout is the same as for IWADSearch.Directories
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[FileSearch.Directories]
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Path=~/.config/zandronum
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Path=/usr/local/share/
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Path=$DOOMWADDIR
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Path=~/wads
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# Files to automatically execute when running the corresponding game.
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# Each file should be on its own line, preceded by Path=
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[Doom.AutoExec]
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Path=/home/dhalucario/.config/zandronum/autoexec.cfg
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[Heretic.AutoExec]
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Path=/home/dhalucario/.config/zandronum/autoexec.cfg
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[Hexen.AutoExec]
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Path=/home/dhalucario/.config/zandronum/autoexec.cfg
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[Strife.AutoExec]
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Path=/home/dhalucario/.config/zandronum/autoexec.cfg
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[Chex.AutoExec]
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Path=/home/dhalucario/.config/zandronum/autoexec.cfg
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# WAD files to always load. These are loaded after the IWAD but before
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# any files added with -file. Place each file on its own line, preceded
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# by Path=
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[Global.Autoload]
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# Wad files to automatically load depending on the game and IWAD you are
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# playing. You may have have files that are loaded for all similar IWADs
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# (the game) and files that are only loaded for particular IWADs. For example,
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# any files listed under Doom.Autoload will be loaded for any version of Doom,
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# but files listed under Doom2.Autoload will only load when you are
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# playing Doom 2.
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[Doom.Autoload]
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[Doom1.Autoload]
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[Doom2.Autoload]
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[TNT.Autoload]
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[Plutonia.Autoload]
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[Freedoom.Autoload]
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[Freedoom1.Autoload]
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[FreeDM.Autoload]
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[Heretic.Autoload]
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[Hexen.Autoload]
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[HexenDK.Autoload]
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[HexenDemo.Autoload]
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[Strife.Autoload]
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[Chex.Autoload]
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[Chex3.Autoload]
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[UrbanBrawl.Autoload]
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[Harmony.Autoload]
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[LastRun]
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Version=210
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Version-ZANDRONUM=181
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[GlobalSettings]
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gus_memsize=0
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midi_dmxgus=true
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gus_patchdir=
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midi_timiditylike=false
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midi_voices=32
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midi_config=timidity.cfg
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fluid_chorus_type=0
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fluid_chorus_depth=8
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fluid_chorus_speed=0.3
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fluid_chorus_level=1.2
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fluid_chorus_voices=3
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fluid_reverb_level=0.57
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fluid_reverb_width=0.76
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fluid_reverb_damping=0.23
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fluid_reverb_roomsize=0.61
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fluid_threads=1
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fluid_samplerate=0
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fluid_interp=1
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fluid_voices=128
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fluid_chorus=true
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fluid_reverb=true
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fluid_gain=0.5
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fluid_patchset=
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opl_core=0
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opl_numchips=2
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timidity_frequency=22050
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timidity_pipe=90
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timidity_mastervolume=1
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timidity_byteswap=false
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timidity_8bit=false
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timidity_stereo=true
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timidity_reverb=0
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timidity_chorus=0
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timidity_extargs=
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timidity_exe=timidity
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snd_mididevice=-1
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spc_amp=1.875
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mod_autochip_scan_threshold=12
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mod_autochip_size_scan=500
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mod_autochip_size_force=100
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mod_autochip=false
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mod_interp=1
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mod_volramp=0
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mod_samplerate=0
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mod_dumb=true
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snd_sfxvolume=1
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snd_output=default
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snd_buffersize=0
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snd_samplerate=0
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snd_musicvolume=0.5
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snd_waterlp=250
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snd_midipatchset=
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snd_output_format=PCM-16
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snd_speakermode=Auto
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snd_resampler=Linear
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snd_waterreverb=true
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snd_hrtf=false
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snd_buffercount=0
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snd_driver=0
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opl_fullpan=true
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vid_contrast=1
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vid_brightness=0
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gl_render_precise=false
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gl_plane_reflection=true
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r_mirror_recursions=4
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gl_seamless=false
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gl_render_segs=false
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gl_mirror_envmap=true
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gl_texture_useshaders=true
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gl_glow_shader=true
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gl_brightmap_shader=false
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gl_colormap_shader=false
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gl_fog_shader=false
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gl_warp_shader=false
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gl_lights_additive=false
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gl_light_particles=true
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gl_light_sprites=true
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gl_lights_size=1
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gl_lights_intensity=1
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gl_lights_checkside=true
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gl_attachedlights=true
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gl_dynlight_shader=false
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gl_lights=true
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gl_usefb=false
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gl_mask_sprite_threshold=0.5
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gl_no_skyclear=false
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gl_sky_detail=16
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gl_enhanced_nv_stealth=3
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gl_billboard_particles=true
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gl_billboard_mode=0
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gl_particles_style=2
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gl_sprite_blend=false
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gl_spritebrightfog=false
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gl_usecolorblending=true
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gl_sort_textures=true
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gl_texture_hqresize_targets=7
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gl_texture_hqresize_maxinputsize=512
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gl_texture_hqresize=0
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gl_clamp_per_texture=false
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gl_texture_format=0
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gl_texture_filter=0
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gl_texture_filter_anisotropic=1
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gl_distfog=70
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gl_light_ambient=20
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gl_usevbo=-1
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vid_tft=true
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m_showinputgrid=false
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m_show_backbutton=0
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m_use_mouse=1
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show_messages=true
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mouse_sensitivity=1
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map_point_coordinates=true
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vid_aspect=0
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vid_nowidescreen=false
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vid_refreshrate=0
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vid_vsync=false
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vid_defbits=8
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vid_defheight=480
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vid_defwidth=640
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Gamma=1
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masterhostname=master.zandronum.com
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sv_showwarnings=false
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statfile=zdoomstat.txt
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savestatistics=0
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r_drawspectatingstring=true
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snd_flipstereo=false
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snd_channels=32
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r_columnmethod=1
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r_quakeintensity=1
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cl_oldfreelooklimit=false
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cl_spectatormove=1
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cl_noprediction=false
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telezoom=true
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r_fakecontrast=1
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chase_dist=90
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chase_height=-8
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gl_cachetime=0.6
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gl_cachenodes=true
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nomonsterinterpolation=false
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authhostname=auth.zandronum.com:16666
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png_gamma=0
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png_level=5
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screenshot_dir=
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screenshot_type=png
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screenshot_quiet=false
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use_joystick=false
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autosavecount=4
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disableautosave=0
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autosavenum=0
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smooth_mouse=false
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m_side=2
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m_forward=1
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m_yaw=1
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m_pitch=1
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lookstrafe=false
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freelook=true
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invertmouse=false
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cl_run=true
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demo_compress=true
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save_dir=
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longsavemessages=true
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storesavepic=true
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nofilecompression=false
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cl_capfps=false
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defaultiwad=
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queryiwad=true
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demo_pure=true
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con_ctrl_d=
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snd_announcervolume=1
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cl_allowmultipleannouncersounds=true
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cl_alwaysplayfragsleft=false
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showendoom=0
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gl_vid_multisample=0
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bgamma=1
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ggamma=1
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rgamma=1
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vid_asyncblit=true
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vid_displaybits=8
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mouse_capturemode=1
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cl_soundwhennotactive=true
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sdl_nokeyrepeat=false
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m_filter=false
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m_noprescale=false
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use_mouse=true
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vid_winscale=1
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fullscreen=false
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vid_maxfps=200
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vid_renderer=0
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[GlobalSettings.Unknown]
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