31 lines
No EOL
970 B
YAML
31 lines
No EOL
970 B
YAML
# Set the default health
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start_health: 20.0
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# Set the maximum health a player can reach
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max_health: 30.0
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# Configure the type of health that is going to be dropped
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health_config:
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# Set the Entity which drops/gives the health to the killer
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# Mob types can be found at
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PLAYER:
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# Sets how you get the heart (as a drop or direct) and how health is calculated.
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health_type: "DROP_VAMPIRE"
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# When using DIRECT_VALUE or DROP_VALUE health_value
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# is dropped or added to the max health of the player
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health_value: 0.5
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# When using DIRECT_VAMPIRE or DROP_VAMPIRE (vampire_multiplicator * killed enemy health)
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# is dropped or added to the player.
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vampire_multiplicator: 0.3
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# Example:
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# drop_config:
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# MOB_TYPE:
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# health_type: DROP_VALUE | DROP_VAMPIRE | DIRECT_VALUE | DIRECT_VAMPIRE | NONE
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# health_value: 0.5
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# vampire_multiplicator: 0.5
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# PIG:
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# health_type: "DROP_VAMPIRE"
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# vampire_multiplicator: 0.5 |