# Set the default health start_health: 20.0 # Set the maximum health a player can reach max_health: 30.0 # Configure the type of health that is going to be dropped health_config: # Set the Entity which drops/gives the health to the killer # Mob types can be found at PLAYER: # Sets how you get the heart (as a drop or direct) and how health is calculated. health_type: "DROP_VAMPIRE" # When using DIRECT_VALUE or DROP_VALUE health_value # is dropped or added to the max health of the player health_value: 0.5 # When using DIRECT_VAMPIRE or DROP_VAMPIRE (vampire_multiplicator * killed enemy health) # is dropped or added to the player. vampire_multiplicator: 0.3 # Example: # drop_config: # MOB_TYPE: # health_type: DROP_VALUE | DROP_VAMPIRE | DIRECT_VALUE | DIRECT_VAMPIRE | NONE # health_value: 0.5 # vampire_multiplicator: 0.5 # PIG: # health_type: "DROP_VAMPIRE" # vampire_multiplicator: 0.5